Commands
List of reward commands:
commands:
# Run command by Console
- "[CONSOLE] give %player_name% stone 1"
# Run command by Player
- "[PLAYER] &9I'm a nice guy, everyone."
# Messages
- "[MESSAGE] &6[Treasure] &7- &7You have found another &aEffect Command&7 treasure!"
- "[RANGE_MESSAGE] 50 &7Someone received a treasure near you!"
- "[BROADCAST] &8A global event has started!"
# Sounds
- "[SOUND] ENTITY_PLAYER_LEVELUP 1.0 1.0"
- "[WORLD_SOUND] ENTITY_PLAYER_LEVELUP 2.0 0.8"
- "[EVENT_SOUND] ENTITY_PLAYER_LEVELUP 1.0 1.5"
- "[WORLD_EVENT_SOUND] ENTITY_PLAYER_LEVELUP 1.5 1.0"
# Title
- "[TITLE] 10 60 20 T:&9Treasure Found! S:&bYou found a command!"
- "[BROADCAST_TITLE] 10 60 20 T:&9Treasure Found! S:&bYou found a command!"
# ActionsBar
- "[ACTIONBAR] &eYou have found another magical treasure!"
- "[BROADCAST_ACTIONBAR] &a%player_name%&b is a nice guy!"
# Effects
- "[EFFECT] CLEAR"
- "[EFFECT] SET speed 60 2"
- "[EFFECT] REMOVE speed"
- "[EFFECT] ADD speed 60 2"
[CONSOLE]
Executes a command as console.
[CONSOLE] command
command: The command to be executed.
Example:
- "[CONSOLE] give %player_name% stone 1"
[PLAYER]
Executes a command as a player.
[PLAYER] command
command: The command to be executed by the player.
Example:
- "[PLAYER] &9I'm a nice guy, everyone."
[MESSAGE]
Sends a message to the player.
[MESSAGE] text
text: The message to be sent.
Example:
- "[MESSAGE] &9You found a treasure!"
[RANGE_MESSAGE]
Sends a message to all players within a specific distance (in blocks).
[RANGE_MESSAGE] distance text
distance: Distance in blocks.
text: The message to be sent.
Example:
- "[RANGE_MESSAGE] 50 &7Someone received a treasure near you!"
[BROADCAST]
Sends a message to all players.
[BROADCAST] text
text: The message to be sent.
Example:
- "[BROADCAST] &8A global event has started!"
[SOUND]
Sends a sound to the player.
[SOUND] sound volume pitch
sound: Sound name.
volume: Sound volume.
pitch: Sound pitch.
Example:
- "[SOUND] ENTITY_PLAYER_LEVELUP 1.0 1.0"
[WORLD_SOUND]
Sends a sound to all players in the world.
[WORLD_SOUND] sound volume pitch
sound: Sound name.
volume: Sound volume.
pitch: Sound pitch.
Example:
- "[WORLD_SOUND] ENTITY_PLAYER_LEVELUP 2.0 0.8"
[EVENT_SOUND]
Sends a sound at the event location to the player.
[EVENT_SOUND] sound volume pitch
sound: Sound name.
volume: Sound volume.
pitch: Sound pitch.
Example:
- "[EVENT_SOUND] ENTITY_PLAYER_LEVELUP 1.0 1.5"
[WORLD_EVENT_SOUND]
Sends a sound at the event location to all players.
[WORLD_EVENT_SOUND] sound volume pitch
sound: Sound name.
volume: Sound volume.
pitch: Sound pitch.
Example:
- "[WORLD_EVENT_SOUND] ENTITY_PLAYER_LEVELUP 1.5 1.0"
[TITLE]
Sends a title to the player.
[TITLE] fadeInTicks stayTicks fadeOutTicks T:title S:subtitle
fadeInTicks: Duration of fade-in in ticks.
fadeOutTicks: Duration of fade-out in ticks.
T:title: Main text.
S:subtitle: Subtitle text.
Example:
- "[TITLE] 10 60 20 T:&9Treasure Found! S:&bYou found a command!"
[BROADCAST_TITLE]
Sends a title to all players.
[BROADCAST_TITLE] fadeInTicks stayTicks fadeOutTicks T:title S:subtitle
fadeInTicks: Duration of fade-in in ticks.
fadeOutTicks: Duration of fade-out in ticks.
T:title: Main text.
S:subtitle: Subtitle text.
Example:
- "[BROADCAST_TITLE] 10 60 20 T:&9Treasure Found! S:&bYou found a command!"
[ACTIONBAR]
Executes a command as console.
[ACTIONBAR] message
message: The command to be executed.
Example:
- "[ACTIONBAR] Be careful %player_name%! An enemy is nearby."
[BROADCAST_ACTIONBAR]
Executes a command as console.
[BROADCAST_ACTIONBAR] message
message: The command to be executed.
Example:
- "[BROADCAST_ACTIONBAR] &a%player_name%&b is a nice guy!"
[EFFECT]
Adds, removes, or clears potion effects.
CLEAR
Clears the player's potion effects.
[EFFECT] CLEAR
ADD
Adds a new potion effect to the player.
[EFFECT] ADD type duration level
type: Effect type.
duration: Effect duration in ticks.
level: Effect level.
SET
Clears and sets a new potion effect for the player.
[EFFECT] SET type duration level
type: Effect type.
duration: Effect duration in ticks.
level: Effect level.
REMOVE
Removes a specific potion effect from the player.
[EFFECT] REMOVE type
type: Effect type.
Example:
- "[EFFECT] CLEAR"
- "[EFFECT] ADD speed 60 2"
- "[EFFECT] SET speed 60 2"
- "[EFFECT] REMOVE speed"
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